Anterior Deprogrammer Element

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[learn_more caption=”Prerequisites” state=”open”]

D3Splint Version: v0.3.9 and later

Minimum Pre-Requisite Functions: Splint Shell

Recommended: None


[learn_more caption=”Basic Use” state=”open”] The Deprogrammer Element is added  to the project as a seperate object that can be moved and modified before it is then fused to the splint shell.  Start by placing the 3D cursor on the Shell or on the Splint Model in the location where the Element is to be added.

Then press the Anterior Deprogrammer Element button in the left tool panel, a popup will appear with the parameters for the deprogrammer element.  These values can be stored as presents in your User Preferences [TODO User Preferences Article].  Press OK.  The Deprogrammer Element will be placed at the 3D Cursor.  It will be Grey in color.  The following images show how the parameters affect the shape of the ramp. You can change the values immediately after running the operator by adjusting the parameters in the redo panel at the lower left.  Or you can re-run the Anterior Deprogrammer Element function and, if it has not been fused, it will update the existing object.

When the optimal result is achieved, Fuse the deprogrammer (Boolean Union) by pressing the Fuse Deprogrammer Element function.  It will then fuse with the shel and be visible in the same color as the Splint Shell.


[learn_more caption=”Advanced Use/Information”]

  • Before the ramp is fused, you can translate/rotate/scale it like any Blender object.
  • It can be made as wide or as narrow as desired

Live Editing of the Deprogrammer

Select the deprogrammer element by RightClicking on it in the 3DView or by LeftClicking on it in the outliner to the right of the the 3Dview.

The splint shell will become transparent which can aid in getting the correct values.

Optionally, before pressing the Edit Deprogrammer button, you can change Blender’s view to a “Quadview” and then when live-editing you can see the deprogrammer from multiple views.  When finished, you can set the view back to normal by using “Toggle Quad View” again.


[learn_more caption=”Known Issues”]