Finalize The Splint (v0.3.9)

You are here:
< Back

[learn_more caption=”Prerequisites” state=”open”]

D3Splint Version: v0.3.9 (This method was improved in the v0.4.x and later)

Minimum Pre-Requisite Functions:  Passive Offset, Blockout Undercuts, Splint Shell

Recommended: All external shape, occlusion and structural components of the splint be established first.


[learn_more caption=”Basic Use” state=”open”] Finalization is the last step before exporting the splint to be manufactured. Ensure that you have calculated your Blockout (Undercut Removal) and the Passive Spacer (Compensation Gap).  It is strongly recommneded that you Save Checkpoint before proceding so that you can easily revert to this step and re-finalize if needed.  Press the button which says “Finalize the Splint” and choose options from the drop-downs in the pop-up menu.


When the operator is done (5 to 35 seconds), you will be presented with a view of a the Final Splint and the Trimmed Model.  You should be able to see all of the Trimmed Model to ensure there is no encroachment of the Final Splint into the Trimmed Model surface.

This is what a successful finalization looks like

If you do not see the result above, it’s most likely because of a boolean operation failure in processing the internal aspect of the splint.  This is on top of the enhancements list for D3Splint.  You can re-run the finalize splint operator by pressing the button again, and chossing different options  for method_order, solver1, and solver 2.  Below is a gallery of some of the boolean failures.


[learn_more caption=”Advanced Use/Information”]


[learn_more caption=”Known Issues”]

  • Finalization will cause the project to become less responsive becasse of the complexity of the multiple boolean operations.  It is recommended to save a checkpoint before finalizing as it will be much easier to edit other parts of the project (For example, tweaking offset or undercut or changing oclcusal aspects) in the project where the splint has not yet been finalized.