Fuse Rim to Shell

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[learn_more caption=”Prerequisites” state=”open”]

D3Splint Version: v0.3.9 and later

Minimum Pre-Requisite Functions: Splint Shell, Wax Rim

Recommended: None

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[learn_more caption=”Basic Use” state=”open”]

Press the Fuse Rim To Shell, the Wax Rim and Splint Shell will become one single object.  You will notice that the intersection of the rim and shell will appear slightly different after the Boolean operation.

 

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[learn_more caption=”Advanced Use/Information”]

There are no advanced use or alternate use cases for this function.

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[learn_more caption=”Known Issues”]

Occasionally, the rim will fail to fuse and either leave the splint appearing as if nothing has happened. This is usually a numerical precision problem with the Boolean operation.  Here is an example.

 

Strategy 1  Move the Wax Rim Slightly:

  •  Immediately press ‘Ctrl + Z’ to undo, you can be sure that you have successfully undone because the green checkmark will disappear from the Fuse Rim button.
  •  Select the Wax Rim by ‘Left Clicking’ on it in the ‘Outliner’
  • Use the Maninpulator Widget or the Object Location Property to alter the rim position by a small amount (0.1mm to 0.5mm)
  •  Run the Fuse Rim to Shell operator again.

Strategy 2 Remake Rim:

  1.  Immediately press ‘Ctrl + Z’ to undo, you can be sure that you have successfully undone because the green checkmark will disappear from the Fuse Rim button.
  2.  Remake the Wax Rim and alter some of the extra thickness settings by a very small amount (eg  0.1mm o 0.25mm)
  3.  Run the Fuse Rim to Shell operator again.

For a more detailed video, please see the training module “Advanced Rims and Sculpting”

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