Mark Mand(ibular) Curve
[learn_more caption=”Prerequisites” state=”open”]
D3Splint Version: v0.3.9 and later
Minimum Pre-Requisite Functions: Set Landmarks,
Recommended:Mark Max Cuve (do this first due to worfklow steps)
[learn_more caption=”Basic Use” state=”open”]
Press the “Mark Mand Curve” button. The other models will be hidden and an occlusal view of the Mandibular Model will be shown. Until this operator is completed, no other interaction will be posisble. Be sure to press ‘Enter’ or ‘Esc’ when finished.
LEFT CLICK on one side of arch and sequentially work around to the other. Points will be displayed on the model where you click. Instuctions will appear in the upper right corner.Marking a smooth curve is more important than identifying every cusp. This curve will determine the inferior and lingual limit of the splint wax rim. Here is one example of achieving a smooth curve with marking just a few cups and incisal edges.
You can insert a point between others by hovering close to the line, you will see a connector under the mouse. You can delete points by ‘RightClicking’ clicking on them. If you ‘LeftClick’ on a point, press ‘G’, the point will stick to your mouse until you ‘LeftClick’ again to place it back on the model.
Press ‘Enter’ when you are finished. The instructions will disappear, and a checkmark will indicate that the operator has been done. In many of the workflows, you will now be presented again with the occlusal view of the Maxillary Model in anticipation of choosing a path of insertion.
[learn_more caption=”Advanced Use/Information”]
- For a posterior cross bite, you may want to mark buccal posterior cusps so that the wax rim adeqately covers the lower cusps.
- You can mark directly from canine to canin (skipping the incisors) to create a very thick rim in the anterior/lingual in order to generate anterior positioning appliances
[learn_more caption=”Known Issues”]
There are no known issues with this function